In this blog I will be talking about face Morphers and how I created them for our character. This wasn’t my first experience with morphers as I have also done them in the previous trimester but I still had to refresh my knowledge. With the help of a YouTube tutorial (“Creating Morpher Targets for Facial Animation in 3DS Max”, 2017) I was able to achieve poor main expressions for a character: Anger, surprise, blink and teeth grit.
The process of creating the morphers is not very complicated. The main model is duplicated a few times and the geometry is adjusted to fit the desired expression on each model. This can be simply done using the shift tool or by manually moving the vertices. Once it is done, a morpher modifier is applied to the main model and the created expressions are targeted in the appropriate slots. Then once the values are changed for each morph target, the expressions magically change on the character.
Below are the morphers I created for our character:
Creating Morpher Targets for Facial Animation in 3DS Max. (2017). YouTube. Retrieved 21 August 2017, from https://www.youtube.com/watch?v=O9dJCT6AuCM