Little Guardian Rendering

In this blog I will share my experience with rendering using the provided render farm, as well as overcoming the obstacle of not having enough render time with the available resources.

I have actually not had much previous experience with rendering, and everything which I have learned during the past trimesters has escaped my memory; so this trimester, as I was the team leader, I had to make myself responsible for ensuring that all the renders were done properly. Initially, the plan was to complete all renders on the institute provide render farm, however the large number of projects quickly filled in the render queue and we found ourselves faced with the reality that this render farm was not enough. The next step after that realization was to invest in an online render farm. Having heard about FOX Renders from our lecturers, it was that company which I turned to. I’ll be honest that there were many obstacles when using the render farm, and I kept in constant contact with the support team over Skype, and even made a support inquiry phone call to, what I soon realized, was Hong Kong.

We divided the scenes to render among myself and one of my teammates and alas! Succeeded to render all the scenes on time. My feeling of relief was discernible. There were, however, as I have mentioned certain issues with the renders. These were mainly cause by connection problems because apparently the connection with the render farm from our location is much lower than from somewhere like Hong Kong or the US, and the internet bandwidth is also significantly lower. But all problems aside, the renders were successfully completed thanks to the support and help of the Fox Renders support team.

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Little Guardian Research Implementation

For my animation process, I implemented researching the quadruped run cycle as it was the most challenging animation for me to complete. The best reference which I could find besides real footage of sprinting cats, was a run cycle animation of a panther  which was also a tutorial (YouTube, 2018). Watching thus tutorial made it a lot simpler for me to understand the keyframes of the run cycle animation and allowed me to complete the run cycle much faster. I also learned to do the motion of the tail correctly. The challenging part was getting the cycle to flow smoothly, especially placing the pelvis bone correctly.

Apart from the tutorial video, part of my research was watching real footage of cats running, which I slowed down to better observe the keyframes. I noticed that the tail of the house cat behaves differently compared to the panther and so I implemented the observed movement into my animation. After quite a few tries, lecturer feedbacks and corrections I managed to create a run cycle which I was happy with.

Reference

 YouTube. (2018). How To Animate Quadruped Run Cycle (New Maya Tutorial). [online] Available at: https://www.youtube.com/watch?v=u5FuxAGBjNc [Accessed 29 Apr. 2018].

 

 

 

Little Guardian Self Directed Learning

For my self directed learning, I learned how to use Vray fur and implemented it on one of the assets of our environment. Initially, I planned to add it to the main cat character, however it did not compliment the design so instead I created a pillow for the character using Vray Fur.

Using Vray Fur gives you a simple way to create realistic looking fur, grass, and carpets among other things (Viscorbel.com, 2018). To generate Vray Fur, the first step is to choose the object to which it will be applied then go to Create>Vray>Vray Fur. Once that is done, there are many parameters which can be adjusted such as the length, curl, and distribution of the hairs (how dense they are on a particular face or area) (Cgdigest.com, 2018). In addition to being able to manipulate these parameters, Vray Fur also has the option to create custom maps to have full control over the bend direction, Initial direction, length, thickness, gravity, bend and density(Arch Viz Camp, 2018).

Below is a test render of the pillow using Vray Fur. In this render, the lengths of the hairs were more varied and the density was set for a higher number. I didn’t feel the need to use a fur map as the object is quite uniform.

pillow 3 var.jpg

References

Arch Viz Camp. (2018). Create Grass with Vray Fur Modifier – Arch Viz Camp. [online] Available at: https://archvizcamp.com/grass-vray-fur-modifier/ [Accessed 30 Apr. 2018].

Cgdigest.com. (2018). How to create a furry carpet in 3ds max with VrayFur. [online] Available at: http://www.cgdigest.com/how-to-create-a-furry-carpet-in-3ds-max-with-vrayfur/ [Accessed 30 Apr. 2018].

 Viscorbel.com. (2018). Rugs and Carpets – 3Ds Max and VRay Tutorial / VISCORBEL. [online] Available at: http://viscorbel.com/rugs-and-carpets-3ds-max-vray-tutorial/ [Accessed 30 Apr. 2018].