Little Guardian Self Directed Learning

For my self directed learning, I learned how to use Vray fur and implemented it on one of the assets of our environment. Initially, I planned to add it to the main cat character, however it did not compliment the design so instead I created a pillow for the character using Vray Fur.

Using Vray Fur gives you a simple way to create realistic looking fur, grass, and carpets among other things (, 2018). To generate Vray Fur, the first step is to choose the object to which it will be applied then go to Create>Vray>Vray Fur. Once that is done, there are many parameters which can be adjusted such as the length, curl, and distribution of the hairs (how dense they are on a particular face or area) (, 2018). In addition to being able to manipulate these parameters, Vray Fur also has the option to create custom maps to have full control over the bend direction, Initial direction, length, thickness, gravity, bend and density(Arch Viz Camp, 2018).

Below is a test render of the pillow using Vray Fur. In this render, the lengths of the hairs were more varied and the density was set for a higher number. I didn’t feel the need to use a fur map as the object is quite uniform.

pillow 3 var.jpg


Arch Viz Camp. (2018). Create Grass with Vray Fur Modifier – Arch Viz Camp. [online] Available at: [Accessed 30 Apr. 2018]. (2018). How to create a furry carpet in 3ds max with VrayFur. [online] Available at: [Accessed 30 Apr. 2018]. (2018). Rugs and Carpets – 3Ds Max and VRay Tutorial / VISCORBEL. [online] Available at: [Accessed 30 Apr. 2018].



Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s