In this blog post I will be talking about lights in 3Ds Max and highlighting its uses. Below are some of the main uses of lights in 3DS Max.
1- Improve the Illumination of a scene.
2-To enchance the scene’s realism through realstic lights.
3-Strengthen the realism by having lights cast shadows.
5-Help the illumination of a model’s scene such as a flash light.
In the lights option we have several types of standard lights which consist of :
*Target Directional Light.
*Free Directional light.
The uses of each type of light are broken down below.
The target spotlight is used to have it follow the target illuminating the target that you set the light on and trace that target, and it can also be used like a flash light for the model.
The free spotlight is the same as target spotlight but their only difference is that in free spotlight you have no target and you can move your target light freely in a fixed area’s you want.
3.Target Directional light:
Target Directional lights are considered to be the sun of 3Ds max, which means that this light particually used to illuminate in a way the sun does.
The use of Omni light to fill in the areas that the original lights don’t reach, you can consider Omni light to be a back up light and that happens because the omni light illuminates in all directions but it comes from a fixed direction of light.
Sky light is quite simple yet helpful, with the help of sky light you can set the color of the sky and you have it as a dome covering up your scene.
6.mr Area omni light:
mr Area omni light’s spciality is in directing the light in a sphyrical or cylindrical volume, and the you set it would only appear if you render it using Mental ray render.
7.mr Area splotlight:
It is the same as mr Area omni light but the only difference they have is that instead of a sphyrical or cylindrical volume the, mr Area splotlight goes with the rectangular and disc-shaped area volume, and both of those lights shoulder be rendered on Mental ray, because if you use scanline it will be treated as a regular omni light.